Documentation

Points and rewards breakdown

The platform uses two clear categories for all points and rewards: Academic (learning progress) and Recreation (games, feedback, ideas). Academic is for progress and recognition; recreation is for fun, leaderboards, and bragging rights—not grades.

Two categories: Academic and Recreation

Every point and reward in the platform is assigned to one of two categories. This keeps learning progress separate from fun and engagement.

Academic
Learning progress and consistency: completing assessments and maintaining a streak of days with at least one completed assessment. Used for progress tracking and serious recognition—not for game leaderboards or prizes.
Recreation
Fun and engagement: game points (wins, draws, participation), game-win reward XP, feedback submissions, and ideas accepted. Used for leaderboards, bragging rights, and future prizes. These are not grades.

Game points (recreation)

Game points are earned by playing platform games (e.g. Tic-Tac-Toe, Memory Match, solo or multiplayer). They are used only for leaderboards and recognition—not for academic grades.

  • Every game awards at least 1 point for participating (playing).
  • A win adds a win bonus (e.g. 3 points total: 1 participation + 2 win bonus).
  • A draw typically gives 1 point; a loss gives 1 participation point.
  • Current game-point formula (Tic-Tac-Toe, Memory Match, Connect Four, Checkers): win = 3, draw = 1, loss = 1.
  • Game points appear on the student dashboard under “Game stats”, on the Games hub, and on the school page Games leaderboard.

Reward XP: Academic vs Recreation

Reward XP is a separate system from game points. Schools can enable or disable it. When enabled, students earn XP from various actions; the dashboard shows Total XP plus Academic XP and Recreation XP separately.

Academic XP sources

  • Completed assessments
  • Streak days (consecutive days with at least one completed assessment)

Recreation XP sources

  • Game wins (solo or multiplayer)
  • Feedback submitted
  • Ideas/suggestions accepted

How game-win XP is calculated

  • Only wins award Reward XP for games.
  • XP awarded for a win = school setting “Game win XP” (`points_game_win`).
  • Default Game win XP is 3, and schools can change it in Admin → Rewards.
  • Checkers only: schools can set hint penalty mode to Off, Reduced (50% game-win Reward XP), or None (0 game-win Reward XP) when hints are used.
  • Draws and losses award game points but do not award Reward XP.

Badge milestones (e.g. Starter, Consistency, Achiever) are based on total XP today; the platform may offer separate academic and recreation badges in the future.

Example: How a student earns points in one day

Suppose a student completes 2 assessments, has a 3-day streak, wins 1 Memory Match, loses 1 Tic-Tac-Toe game, and submits 1 feedback. Assume the school uses: 10 XP per assessment, 2 XP per streak day, 3 XP per game win, 5 XP per feedback.

Source Category Result
2 assessments completed Academic 2 × 10 = 20 Academic XP
3-day streak Academic 3 × 2 = 6 Academic XP
1 Memory Match win Recreation Game points +3; Recreation XP +3
1 Tic-Tac-Toe loss Recreation Game points +1 (participation); no reward XP
1 feedback submitted Recreation 1 × 5 = 5 Recreation XP

Totals for the day: Academic XP = 26, Recreation XP = 8, Total XP = 34. Game points = +4. On the student dashboard, the student sees Total XP, Academic XP (26), and Recreation XP (8), and under Game stats they see “Game points” with a note that these are for leaderboards, not grades.

Where points and rewards appear

  • Student dashboard → Game stats: Game points only (recreation), with a note that they are for leaderboards and bragging rights, not grades.
  • Student dashboard → Rewards: Total XP, Academic XP (assessments + streak), Recreation XP (games, feedback, ideas), plus a per-source breakdown and badge progress.
  • Games hub: Game points per game family.
  • School page → Games leaderboard: Game points column (recreation only).
  • Admin → Rewards: Settings are grouped into Academic (e.g. assessment completed, streak day) and Recreation (e.g. game win, feedback, idea accepted).

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